Test animation using multiple tween functions & experimenting with masking.
Armature for the arm, motion tweening for the flora, exhale and the drip of the oil, shape tween for the smoke off the cigarette a zoom in from the camera layer.
Also used vector brushes in illustrator for complex and thick bushes and leaves saving countless hours
Dont smoke. Unless you dont have lungs
CN 2017. Adobe Illustrator cc & Animate cc
After Finishing after effects I moved on to Peachpit & Learn ACAEP’s textbooks on Animate CC. Part of the lessons include digital armature creation and animation. The fruits of my labors have lead to this: Dave the Zombie.
Coming from After effects it is a strange and at times frustrating endeavor to figure out the nuances and processes associated with animate CC but its becoming a favorite of mine. Especially when it comes to interactivity and integration with other programs. Making my own applications and games seemed like a distance wish until I learned that it could be possible and accessible through animate.
Dave was created in Illustrator CC, imported and animated in Animate CC
CN2017 Illustrator CC & Adobe Animate CC
CN 2017. Best viewed looped. An exercise in bringing to life a simple puppet show.
Higher quality still preview image below:
Using the timeline/animation functions in photoshop CC17 a lot lately
CN 2017. Brief Hiatus but back to work.
Space crimes ain’t gonna solve themselves. Same planets same people same problems.